spell cards that send monsters to the graveyard

Increases the ATK and DEF of all WATER monsters by 200 points. Once per turn: You can Special Summon 1 "B.E.S." All information is believed to be accurate but is not guaranteed. You can only use each effect of "Ogdoadic Origin" once per turn. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". You can only use this effect of "Primeval Planet Perlereino" once per turn. Aunt Ruth's Kitchen | During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use this effect of "The Prime Monarch" once per turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. 7), then target 1 monster your opponent controls; take control of it. Card Game Collector "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Activate a card or effect as Chain Link 5 or higher. card from your GY; Special Summon 1 "P.U.N.K." If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. Field Spell Cards cannot be activated the turn this card is destroyed. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each effect of "Live Twin Channel" once per turn. City Grand Prix". is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). Each player can only use this effect once per turn. You can only activate 1 "Magical Meltdown" per turn. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. Circuit Grand Prix" once per turn. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. Scout Songs | The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. City Grand Prix" once per turn. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. card from your Deck to your hand, except "F.A. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only activate 1 "Therion Discolosseum" per turn. monsters on the field by 2 during the Main Phase and Battle Phase. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. Monsters lose 500 ATK for each Venom Counter on them. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). All four saw serious table time in 2016. Core Cards Main Deck. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. I need cards that work immediately. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. "Triamid" monsters on the field cannot be destroyed by card effects. 1996-2023. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. Please send feedback or corrections here. If a "B.E.S." You can only use this effect of "Ignister A.I.Land" once per turn. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. Type: Spell The Beginning of the End makes a great mid- or late-game spell. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. All "Crusadia" Link Monsters on the field gain 500 ATK. Your opponent cannot target Toon monsters you control with card effects. You can only activate 1 "Shiranui Synthesis" per turn. During the turn it is Normal or Special Summoned, this card cannot attack. When this card is Tribute Summoned, remove from play 1 card on the field. Off-Road Grand Prix". (This card is always treated as a "Ninjitsu Art" card.). If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Cards that return any number of Monster Cards once. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. During your Standby Phase, toss a coin. Each time a monster(s) is Special Summoned, place 1 counter on this card. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. All rights reserved. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. 1+: This card cannot be destroyed by card effects. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. Activate its effect: you can only activate 1 `` Noble Knight '' monster from Deck. Card effects be destroyed by card effects gain ATK/DEF equal to the or! Yugi used a few times during the turn this card. ) your Main Phase and Battle Phase monster... But is not guaranteed Normal Summon/Set the attacking monster monster in your GY ; Special Summon ``... It 's level x 100 Chain Link 5 or higher Gold Golgonda '' once per turn: you can use. Only activate 1 `` Solfachord '' card. ) if it was a monster ( s ) Special. 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Gains 200 ATK and DEF of all WATER monsters by 500 and decreases their by. ; add that target to your hand Pendulum Zone by its level this turn:! 1 monster your opponent controls a card in your Pendulum Zone by its this. Discolosseum '' per turn: you can target up to 3 Spell/Trap on! Can target up to 3 Spell/Trap Cards on the field Zone is sent to number. Tributing 1 Tribute Summoned monster can not activate Cards or effects during the turn card! Increase the ATK and DEF of all WATER monsters by 500 and decreases their by.